Espionage Rebalance
Espionage Rebalance
Espionage is good, but ungodly slow to the point it can be near-irrelevant. This mod makes the following major changes:
Intel updates from its current value to max value much faster.
Max infiltration level upped from 100 to 150.
Infiltration required to increase level decreased by 60% (from 5 + 5*level -> 2 + 2*level)
Bonus infiltration speed from target’s sprawl doubled.
Assets now improve their network’s infiltration speed by 0.1 each.
Assets active operation bonus increased by 1 point.
Sabotage starbase cooldown lowered from 4 years to 1 year.
Steal tech no longer has a cooldown (it still massively lowers your infiltration, so now the cooldown comes from your infiltration speed)
Steal tech now steals tech. (Operation success grants 100% progress instead of 30%)
Relative encryption impact on max infiltration upped to -50 – +50 (from -40 – +40)
Relative encryption impact on infiltration speed upped to -60% – +60% (from -40% – +40%)
Relative encryption impact on operation difficulty upped to +10 difficulty – -10 difficulty (from +4 – -4)
Added repeatable tech granting +1 encryption per level.
Added repeatable tech granting +1 codebreaking per level.
Most opinion effects from espionage (being caught, smear campaign, etc.) can now stack.
Feedback and testing would be much appreciated! Now go forth, and be sneaki breeki!