Advanced Spaceport Modules with ships For Mod


Advanced Spaceport Modules with ships For Mod

Advanced Spaceport Modules

Advance Spaceport Modules adds 8 new ship classes and the techs to activate them.

It adds single spaceport modules for ship assembly yards, many which activate along with the ship tech.
It adds an additional set of specialized ship yards.

Defend with advanced stations!

Advanced station design includes upgraded armor, heavier structure, increased weapons, and improved fire control for closer proximity.

Advanced Medium Military Stations
Activated through a new rare technology, only after Fortress has been researched
Advanced Large Military Stations
Activated through a new rare technology, only after Advanced Medium Stations has been researched
New rare technology Military Station Mandate
This lowers station construction costs and upkeep

Adds stations to fortified ruler trait and Secure Boarder leader agenda

Ships have now been added, so you can tune your fleet to your own combat style.
This module was built on top of Advanced Fleet Operations, and that module has been dropped so I added ships.
If you already have AFO you can turn it off.

These ships use the same names so existing games will load, but…
I structured the technologies that activate them differently. That means on an existing game your fleets will still have them but you will not be able to build them again until you research the new technologies. I apologize for the double tech hit.

In play testing with AFO I found the single tech per ship blocking on early tech research. In one example both Interceptor and Assault Ship techs came up as 2 out of the 3 choices. Early game I don’t feel the need to build that many ships so I went with the non-ship tech as the only choice. Later, along came Frigates and I ended up with 3 ship techs out of the 3 choices forcing me to waste time building a tech I did not want just to get passed it. To solve this, I pair up the ships in corvette variants / destroyer variants / cruiser variant techs.

New games will not have this problem.

Ship classes

Interceptor – Weight reduction on a corvette, faster, fewer hull points, less armor, more evasive.

Corvette – built-in class

Assault Ship – Heavier version of the corvette, slower, more hull points, more armor, less evasive.

Frigate – Weight reduction on a destroyer, faster, fewer hull points, less armor, more evasive.

Destroyer – built-in class

Escort – Heavier version of the destroyer, slower, more armor, hanger bay options, less evasive.

Lt Cruiser – Smaller cruiser, fewer weapons, faster, fewer hull points, less armor, more evasive.

Cruiser – built-in class

Battlecruiser – Bigger cruiser, more weapons, slower, more hull points, more armor, less evasive.

Battleship – built-in class

Fleet Carrier – More hull points and less armor than a battleship, with modules design around hanger bays and point defense.

Monitor – Bigger battleship, more weapons, more hull points, more armor, slower, less evasive.

This module should be compatible with most other modules, except for those that use the same ship names.

New Ships and More mod uses two of the same names, Escort & Battlecruiser

Credits:
exosolar
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What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




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