Automatic Repeatables Mod


Automatic Repeatables Mod

Tired of having to select your repeatables all the time? Do you just want not having to worry about them? You’ve come to the right place!
Automatic Repeatables allows you to research repeatables technologies without having to lift a finger! The time taken to research it is also the time it would have taken you to research it (approximately due to Stellaris limitations).
(2.6.* and 2.7.* compatible)

Sounds amazing, but how does it work?

It’s really easy! The mod will remember which repeatable you researched last and will research it as long as you don’t research anything.

What do I have to do to use this wonderful feature?

Just research one the repeatable you want once. Then, as long as you don’t research anything in that field, your produced research will be stored (visible on the topbar when hovering over the physics/society/engineering production). Once it reaches the cost of the research (it may be a bit higher), it will use them to research it.
If you want to automatically research another repeatable, just research it a first time, and it will switch to it on it’s own.
The capped repeatables will of course stop when the cap is reached.
Don’t worry about “losing” any research point, the are never lost 😉

Wow, it’s easier than I thought! But what about my research speed or the tech cost that I set in the galaxy settings?

I believe every player of Stellaris is a responsible person. That’s why you can set these values via the added edict. By default, these values are of course 1. It allows you to “cheat” if you want, but it will just be less fun.

That’s a really cool feature! Anything else I need to know?

I didn’t test when adding the mod to a save, but it should work flawlessly IF you have not yet researched any repeatable.
If you have but have not researched any capped repeatable, then it will probably work fine with some smaller cost values.
If you have researched capped repeatable, I would suggest not letting the mod research it as I don’t know what would happen.

Is it compatible with this mod adding repeatables? And is it achievement compatible

Sadly, not totally. The mod will only track vanilla repeatabes. You will need to make a compatibility patch or (gasps) research it by hand.
Mods changing the cost of repeatables may be totally fine or have some strange base cost.
Sadly, it is not achievement compatible.

You have convinced me, I will totally try this mod!

Have fun!

Legal stuff

You may make whatever you want with this mod.
As usual, I’m not responsable for any damage/incident resulting of the use of this mod, including (but not limited to) save corruption, achievements blocked and so on.

Credits:
TheFlyingPotato
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What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




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