Banned! (3.1)


Banned! (3.1)

When suppressing a faction just ain’t good enough

This mod adds the ability to ban factions that aren’t supporters of your government ethos. For example, a militarist government cannot ban the militarist faction.

You must suppress a faction before you can ban it.

A ban is indefinite and can only be lifted by an edict.

Maintaining a ban costs 1 Influence a month.
Just suppressing a faction is now free.
Promoting a faction now costs 1 Influence a month, not 2.

Banning a faction will effectively kill the faction. It will go away. Pops who were in the faction will get a chunky happiness penalty. How long that lasts is somewhat random and can be up to 5 years.

If you lift a ban, the faction is likely to reappear very quickly, often instantly.

Built against 3.1.x
Should be fine with a current save.
Not ironpants cheev compatible.
Modifies all files in common/pop_faction_types/

Fixing discrepancies between text and function of faction demands is beyond the scope of this mod.

Load Order: At the bottom probably.

Credits:
AlphaAsh
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