Better Dyson Sphere V2.2 for Stellaris


Better Dyson Sphere V2.2 for Stellaris

Ever felt that a red dwarf generating same amount of energy in dyson sphere as a blue giant is crazy?

My mod solves the issue by having a type of dyson spheres for each star class.

The power output is shown below:
Class power
B 8*original dyson sphere
A 6*original dyson sphere
F 5*original dyson sphere
G 4*original dyson sphere
K 3*original dyson sphere
M 2*original dyson sphere

Currently they all come with the same cost and time to build.

Compatibility:
The files changed are:
commonmegastructures1_dyson_sphere.txt
interfacemegastructure_view.gui

V2.2
Updated to 1.6.2
Fixed the issue that a dyson sphere built in a binary system is not around any star but in the middle..

V2.1
Updated to 1.6.1
It is now possible to find and restore ruined dyson spheres.

V2.0
Now the mod no longer need a new save, old dyson spheres will still have the old amount of output.
Only one option will appear when building a new dyson sphere.
Other empires will correctly recieve notifications of your dyson sphere.

Future plans:
Adjust power output and cost to be more realistic and balanced.
Make this mod compatible with other mods, like those adding O class stars.
And more features on the way.

Feel free to give me ideas and advices, and report bugs in the comment section.

Thanks and Enjoy.

Credits:
kapolis, XYZToken
1 Star2 Stars3 Stars4 Stars5 Stars


What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




You may also like...

Leave a Reply

Your email address will not be published.