C.U.I.(3.1)


C.U.I.(3.1)

Improving UI Usefulness Probably

Useful stuff (probably):

  • Increases the size of the ship designer and ship viewer, to support NSC2‘s ships with many sections.
  • Increases the size of the gene modification window, to fit more traits, such as all the extra ones provided by GAPS: Traits.
  • Increases the number of portraits displayed when modifying species appearance, to support portrait mods.
  • Increases the size of tech data entries, to list more unlocks, such as those added by AlphaMod 3.1.
  • Includes UI support for resources in ESC.
  • Improves the clarity of information in galaxy view.

Developed for 3440×1440, with UI scaling set to 1.8. Feel free to try lower resolutions and different UI scalings, and report your findings and I’ll see if I can make the UI changes more “dynamic” or sumfing. No promises.

Not ironpants cheev compatible. Should work fine with an existing save-game.
Does not require AlphaMod 3.1. Is compatible with AlphaMod 3.1.
Unlikely to play nice with UI overhauls.

LOAD ORDER
For best results put it at the bottom.

Files Modded
interface/mapicons.gui
interface/select_species_portrait_dialog.gui
interface/ship_designer.gui
interface/ship_view.gui
interface/species_mod_window.gui
interface/technology_view.gui
interface/waroverview.gui

Credits:
AlphaAsh
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What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




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