Spiffs Grunts n Guns For for Stellaris
Update After some requests i add the mech army type to the mod. Please give me feedback, it is not balanced well yet. Version 1.1 Supported Versions: Vanilla, Plantoids Species Pack Supported languages: –...
Update After some requests i add the mech army type to the mod. Please give me feedback, it is not balanced well yet. Version 1.1 Supported Versions: Vanilla, Plantoids Species Pack Supported languages: –...
This starting system is the Rebel Alliance asteroid base from the end of Ep. III. The planet Polis Massa was blown apart in a cataclysm hundreds of years past and this remote research base...
All maps use the full map size but retain their star count, so tiny maps are actually huge maps but with the star count of 150 instead of 1000. This adds a weird strategic...
Makes it possible to research crystal plating without needing to find and kill crystal elites. The basic blue plating is a tier 2 tech that requires blue crystal capacitors and tier 2 ship armor....
Adds the station and spaceport buffs and modules back into Dynamic Economy. They were removed to make the base mod compatible with ship mods. This mod does change ship_size/00_ship_sizes Compatible with Ship Power Stations...
Updated to version 1.6.* Adds a three times repeatable tech for research alternatives. Prerequisites for the tech is “tech_self_aware_logic”.