Neo synthetic evolution for Stellaris
choose a synthetic evolution way 1. the old way (AI choose 80%, if AI is fallen empire or awakened fallen empire then choose this 0%) 2. neo synthetic evolution – keep your old race...
choose a synthetic evolution way 1. the old way (AI choose 80%, if AI is fallen empire or awakened fallen empire then choose this 0%) 2. neo synthetic evolution – keep your old race...
A simple mod that adds a bunch more choices for your auxiliary slots. There are tiered models of each module, each tied to assorted vanilla technologies, one unique module, and two new modules available...
One of my pet peeves with Utopia is that it makes no sense to me for Habitats to require…. battleship tech? I mean, deep space installations make perfect sense, but… why the battleships? Not...
New ship sections, equipment, weapons and spaceport modules. Requires AlphaMod 1.6. For more information on features, please take a look at the slideshow. Known Issues Restriction of ship components to certain ship classes, sizes...
Adds 65,000+ names for stars (700ish for Nebula, 900ish for Black Holes) drawn from world Mythology and Folklore, as well as from fiction (Sci-Fi and Fantasy primarily), rounded out with a mix of real...
This mod decreases the base range of FTL affected are Wormhole Travel from 65 to 40 range and Warp from 45 to 30 range updated to v 1.5.1 updated to v 1.3.2