CCT – Caracus´ Combined Techs Mod
This mod features currently: 5 Additional reactors 5 New lasers 2 New arc emitters 2 Energy torpedoes My aim is to double the amount of basic weapons or utility stuff like shields or reactors....
This mod features currently: 5 Additional reactors 5 New lasers 2 New arc emitters 2 Energy torpedoes My aim is to double the amount of basic weapons or utility stuff like shields or reactors....
1.7.4 – All around AI balance (easier) for SP and MP game modes. Please rate this mod up if you enjoy it. I have re-purposed the “insane” difficulty setting to give the AI the...
This simple mod increases the maximum amounts of planets you and the AI can maintain from 3 to 100. This mod should be compatible with any other mod that do not change this value....
-Adds a slaver enclave -buy and sell slaves for minerals and influence -buy drug injections that will make your slaves produce more minerals and food -A “Slave Trade” Planetary edict that will make all...
This is a small combat tweak that hopefully will make afterburners more worthwhile by giving them an evasion multiplier. Now your corvettes should reach the enemy faster AND stay alive longer in the dogfight!...
Yep, it’s back. This mod enacts some very powerful changes to colonization. However! The addition of Savannah and Alpine worlds broke the symmetry the last version used. So I remade it, and in remaking...