Ringworld Home For Stellaris
I used, misused, and greatly enjoyed Aru’s Ringworld Start mod, but it seems that wonderful piece of work is now almost six months out of date. So, one sleepy and cold Saturday evening, I...
I used, misused, and greatly enjoyed Aru’s Ringworld Start mod, but it seems that wonderful piece of work is now almost six months out of date. So, one sleepy and cold Saturday evening, I...
Stellar Expansion is NOT required. It is simply compatible with this mod and designed to work alongside it. This is a simple addon mod which adds a couple of technologies that play with Genetic...
-> Ironman Achievement Not Compatible 2 Destroyer 2 > 4 Cruiser 4 > 8 Battleship 8 > 16 Transport 1 > 2 Event/Anomaly ships x2 etc.. Ship Maintenance Multiplier, Percentage of the cost of...
News Updated for 1.6.x Purpose This mod is part of a series that tries to enable a different strategic playstyle for Stellaris. It complements the mechanics introduced by the linked mods, to allow for...
This mod contains 10 modules that change certain aspects of the game. Each module can be disabled (if you play on multiplayer, these settings can change any player, also settings global) in Mod Menu...
So, I have realized something as I played Stellaris. Homeworlds aren’t worth ANYTHING! You’d think the world being the genesis world of an entire species would make it worth more, and be able to...