Dangerous Bombardment for Stellaris


Dangerous Bombardment for Stellaris

Dangerous Bombardment: Andon’s version of the “Overhaul Orbital Bombardment” mods.

This mod overwrites events/orbital_bombardment.txt and is, unsurprisingly, incompatible with any other mod that does so.

I didn’t like the way the Orbital Bombardment file was laid out, so I completely re-wrote how it works. In my opinion, it’s easier to change individual modifiers – Light bombardment is completely separate from Limited and Full, and so forth.

As far as mechanical changes go, I made a few tweaks:

Light Bombardment:

5% Chance to kill a pop each month
5-15% Chance to kill an Army each month
Limited Bombardment:

25% Chance to kill a pop each month
15-45% Chance to kill an Army each month
65% Chance to ruin a building each month
If the last pop is killed, there is a 20% chance to turn the planet into a Tomb World.
If the planet is turned into a Tomb World, there is a 15% chance of them gaining a negative modifier.
Full Bombardment

60% Chance to kill a pop each month
25-75% Chance to kill an Army each month
80% Chance to ruin a building each month
25% Chance to destroy a ruined building each month
50% Chance to create a tile blocker each month
If the last pop is killed, there is a 30% chance to turn the planet into a Barren World. If this doesn’t happen, the world is turned into a Tomb World instead.
If the planet is turned into a Tomb World, there is a 30% chance fo them gaining a negative modifier.
Armageddon Bombardment

85% Chance to kill a pop each month
15-45% Chance to kill an Army each month
80% Chance to ruin a building each month
25% Chance to destroy a ruined building each month
75% Chance to create a Tile Blocker each month
When the last pop is killed, there is a 50% chance to turn the planet into a Barren World. Otherwise, it is turned into a Tomb World.
If the planet is turned into a Tomb World, it gains one negative modifier, with a 30% chance at a second.
General Changes

All growing pops on a planet are killed when any pop is killed.
If a Ringworld section or Habitat would be turned into a Tomb World, nothing happens.
If a Ringowlrd section or Habitat would be turned into a Barren World, they are turned into a Broken Ringworld section or destroyed, as appropraite.
If a planet is turned into a Barren World, they will have the “Terraforming Candidate” modifier.
Infested worlds are excempted from Tomb/Barren World generation, as otherwise this interferes with the Crisis events.
When determining wether to kill an Army, there are three stages:
Stage 1 applies when the planet’s fortifications are at or above 50%. Bombardment has the lowest chance to kill an Army.
Stage 2 applies when the planet’s fortifications are at or above 25%. Chance to kill an Army is double that of Stage 1.
Stage 3 applies when the planet’s fortifications are below 25%. Chance to kill an Army is triple that of Stage 1.

Mod Version: 1.7b
Supported Game version(s): 1.6.*
Upload Date: 5/10/17

My other mods:
Enhanced Science Ships – Customize your science ships to be more independent!
Slower Than Light – For when things just go too fast
Simple Slower Than Light – For when things just go too fast, and you still want to maintain mod compatibility.
Mobile Interdictors – Subspace Snares that move with you!

Credits:
[Andon]
1 Star2 Stars3 Stars4 Stars5 Stars
48 views

What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *