Espionage Rebalance


Espionage Rebalance

Espionage is good, but ungodly slow to the point it can be near-irrelevant. This mod makes the following major changes:

Intel updates from its current value to max value much faster.
Max infiltration level upped from 100 to 150.
Infiltration required to increase level decreased by 60% (from 5 + 5*level -> 2 + 2*level)
Bonus infiltration speed from target’s sprawl doubled.
Assets now improve their network’s infiltration speed by 0.1 each.
Assets active operation bonus increased by 1 point.
Sabotage starbase cooldown lowered from 4 years to 1 year.
Steal tech no longer has a cooldown (it still massively lowers your infiltration, so now the cooldown comes from your infiltration speed)
Steal tech now steals tech. (Operation success grants 100% progress instead of 30%)
Relative encryption impact on max infiltration upped to -50 – +50 (from -40 – +40)
Relative encryption impact on infiltration speed upped to -60% – +60% (from -40% – +40%)
Relative encryption impact on operation difficulty upped to +10 difficulty – -10 difficulty (from +4 – -4)
Added repeatable tech granting +1 encryption per level.
Added repeatable tech granting +1 codebreaking per level.
Most opinion effects from espionage (being caught, smear campaign, etc.) can now stack.

Feedback and testing would be much appreciated! Now go forth, and be sneaki breeki!

Credits:
Crimson_Warlord
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