Extra Traits For for Stellaris


Extra Traits For for Stellaris

This modification adds 23 new species traits to Stellaris. Not wanting to retread ground covered by other trait mods, I tried to think outside the box in regards to the traits this mod adds.

=========
New Traits
=========

=========
Radioactive Immunity – 1 Trait Point

Tomb World Colonization +100%
=========

=========
Politically Inclined – 3 Trait Points

Edict Influence Cost -25%
Leader Influence Cost -25%
Influence Gain +10%
=========

=========
Careful – 1 Trait Point

Anomoly Fail Risk -5%
Evasion +5%
=========

=========
Careless – -1 Trait Point

Anomoly Fail Risk +5%
Evasion -5%
=========

=========
Aggressive – 2 Trait Points

Max Rivalries +1
=========

=========
Technophobic – -5 Trait Points

Research Speed -15%
=========

=========
Explorers – 1 Trait Point

Survey Speed +30%
=========

=========
Aggressive Explorers – 1 Trait Point

Damage vs Amoeba/Crystal/Drone/Cloud/Swarm +10%
=========

=========
Conservative – -3 Trait Points

Society Research Speed -25%
=========

=========
Open Minded – 1 Trait Point

Tech Alternatives +1
=========

=========
Narrow Minded – -1 Trait Point

Tech Alternatives -1
=========

=========
Lucky – 2 Trait Points

Anomoly Generation Chance +25%
Evasion +25%
=========

=========
Unlucky – -2 Trait Points

Anomoly Generation Chance -25%
Evasion -25%
=========

=========
Masterful Builders – 2 Trait Points

Planet Improvement Build Time -10%
Ship Build Time -10%
=========

=========
Clumsy Builders – -2 Trait Points

Planet Improvement Build Time +10%
Ship Build Time +10%
=========

=========
Galactic Colonizers – 2 Trait Points

Colony Development Speed +10%
Terraforming Cost -10%
=========

=========
Psychic – 3 Trait Points

Planet/Ship Sensor Range +50%
Anomaly Fail Rask -10%
Psionics Research Speed +10%
=========

=========
Very Weak – -3 Trait Points

Army Damage -40%
Minerals -10%
=========

=========
Aquaphobic – -1 Trait Point

Tropical/Ocean Habitability -10%
=========

=========
Defenders – 1 Trait Point

Fortification Defense +50%
Defense Army Damage +10%
=========

=========
Bad Economists – -2 Trait Points

Energy -15%
=========

=========
Planetary Manipulators – 3 Trait Points

Clear Planetary Blocker Time/Cost -25%
Terraforming Cost -50%
=========

=========
Cyborgs – 3 Trait Points

Robot Production +50%
Research Speed +1%
Food Required -10%
=========

Credits:
MasterMack
1 Star2 Stars3 Stars4 Stars5 Stars


What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




You may also like...

Leave a Reply

Your email address will not be published.