Hands of State (3.1)


Hands of State (3.1)

A small collection of additional governor traits

Accountant
This leader is a number cruncher who can squeeze energy credits out of a rock.
Energy Output From Jobs: +5%
Trade Value: + 10%
Pop Happiness: -5%

Conciliator
This leader knows how to keep everybody working together and how to quickly resolve problems between them.
Planet Amenities: +10%
Planet Stability: +5%

Ecologist
This leader believes in working with a planet and preserving its ecology rather than exploiting it.
Habitability: +10%
Building Build Speed: -10%
Clear Blockers Cost: +50%

Fastidious
This leader is an obsessive compulsive, keeping local resourcing and maintenance efficient and reducing waste.
Building and District Upkeep: -10%
Consumer Goods Upkeep: -5%

Loyalist
This leader believes completely in their superiors, and projects that loyalty on to their subordinates and the populace.
Government Ethics Attraction: +25%
Planet Crime: -10%

Pioneer
This leader thrives on hardship and is stubborn, enduring and can make any uninhabitable rock a productive home.
Building Build Speed: +10%
Habitability: +5%

Popular
This leader is loved and idolised by the populace.
Pop Happiness: +5%
Planet Stability: +5%

Prodigy
This leader already stands out from the crowd in terms of their potential and already has a reputation for being the best of the best.
Recruitment Cost: +100%
Experience Gain: +100%
Unity Output From Jobs: +10%

Should be fine with an existing save-game.
Does not do any mean things to any vanilla files.

Credits:
AlphaAsh
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