Native Preservation For Mod


Native Preservation For Mod

This mod contains a complete (yet optional!) overhaul of the Pre-Space Civilisation feature.
Features:

New Ascension Perk: Psychohistory
Unlocks the Native Preservation Generator. Building one of these will protect the natives from invasion, occupation and hostile colonisation, but will open up a variety of interesting features.

New Megastructure: Native Preservation Generator
Allows advanced interaction with pre-space civilizations. Permit, deny or even accelerate their advancement, affect their ethics, construct the monolith, encounter several new primitive stages. Many ethics-specific options to choose from! To interact with the shielded species, make sure they are in your territory, and open contact by clicking on their flag or through the contacts menu.

New Events!
Encounter a wide variety of events associated with native interference (if a preservation is present). Watch them acquire robotic technology, syncretic species, and interfere with them every step of the way, assuming your policies allow it!

Capture Other Species!
Ever wanted to steal your neighbour’s population and make a museum out of them? You now can with the ‘Preserve Species’ war demand. They might not be too happy with this, but they will eventually regress to the stone age, yielding fantastic opportunities for study. For this war goal to be valid, you must construct a species preserve around an empty, habitable planet, which will be filled with their species once you have enforced the demand.

Please note: as with all modifications, unexpected issues may occur. If they do, please leave a comment below, and we’ll address them as soon as possible.

Updates will continue to occur, adding new events and more. Please request features if you feel they would be appropriate.

Enjoy!

Credits:
Nutsoman, TTFTCUTS
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