Overloaded: Mobile Stations – (NSC Compatibility) Stellaris


Overloaded: Mobile Stations – (NSC Compatibility) Stellaris

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Mobile Stations – an Overloaded mod

— Compatibility Patch —

New Ship Classes and More 3.0
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Version: 1.4.*

What does this compatibility patch do?

– Adjusts all existing mobile station sections to fit in line
with NSC.
– Adds a mobile battle fortress.
– Took the liberty of adding in support for Folk’s Power Station
mod while I was at it.

Differences between NSC and Mobile Station Battle Fortress?

– I choose not to add the 200 range sensor to the mobile version
of the battle fortress. It would be a little unbalanced to warp
the ship around scouting. Might as well type “intel 1”.

What does the mod not do at this time?

– Does not add mobile versions of the HQ or other specialized
NSC stations.

Why?

– Custom scripting that NSC devs did with many of the custom
stations make it problematic to properly test and support.
Making a station mobile causes a lot of problems that are
hard to account for when event triggers are applied.

– Risk of future changes causing major breaks with this patch.
Even if tested good initially, there is a reason NSC left
their stations stationary.

– Game Balance. NSC isn’t balanced for a slow moving Death
Star and I’m respecting the balance decisions of the devs.
If there is a lot of demand for an overpowered ship ill
support in a separate isolated mod.

Credits:
Psicopro
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