Stellaris Mods

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C.U.I.(3.1)

Improving UI Usefulness Probably Useful stuff (probably): Increases the size of the ship designer and ship viewer, to support NSC2‘s ships with many sections. Increases the size of the gene modification window, to fit...

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Catalytic exploit fix

Prevents zero economy exploit of benefiting from Catalytic Processing jobs when empire has food resource shortage. Catalytic Technician and Catalytic Drone jobs are disabled when food shortage malus is in place. No alloys from...

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Homeworld Ethics (3.1)

Empire unique buildings for homeworldsWhich can be built is based on the ethics and/or civics of the empire. This version, the buildings are considerably more powerful, but cost a base of 100 Influence to...

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Banned! (3.1)

When suppressing a faction just ain’t good enough This mod adds the ability to ban factions that aren’t supporters of your government ethos. For example, a militarist government cannot ban the militarist faction. You...

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Traditional Thinking (3.1)

New Tradition Tree ChoicesThis mod provides eight additional tradition trees, each restricted to particular ethics. Compassion – PacifistsCulturalism – XenophilesDiscipline – AuthoritariansIntrospection – SpiritualistsProwess – MilitaristsRealism – MaterialistsSecurity – XenophobesSelf-determination – Egalitarians Not ironpants...

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Megastructures+

This mod adds additional Megastructures to the game which allow for additional resource harvesting from some of the more underused celestial bodies in Stellaris. The Vanilla game contains both a Dyson Sphere and a...