Stronger Starting Origins


Stronger Starting Origins

!!!!!IMPORTANT!!!!!

Alright, I’ve recently updated the mod to 3.01 and tried my best to get it to work but as I’m recently buried alive with IRL education so I haven’t really had the time to have another massive galactic campaign, so not really sure how the new economy system works and I’m currently second guessing how to balance the economy systems for some origins. So I may be opening a small special testing group for my mod. If you’re interested in mod testing please drop into the forums 😛

Are you bored of vanilla Stellaris and vanilla origins? Are you craving something stronger to play with?

Then have I got something for you, may I present to you……Stronger Starting Origins!

Having Trouble with the AI and need a buff? No Problem!

Having Trouble with the AI being to weak and need it to be further buffed for some more challenge? No Problem!

Having Trouble with the AI border goring the galaxy with their peace deals? You’ve got a problem!

The Stronger Starting Origins adds 7 additional new origins that give you stronger starting positions that allow you to largely skip most if not all of the early game expansion.

Trade Federation Origin :

-Start with 2 additional colonies under your control as well as immediate control over your neighboring star systems as well as receive minor modifiers that boost your trade income.

Martial Empire Origin

-Start with 2 additional colonies under your control, immediate control over your neighboring star systems, Destroyer Tech and Centralized Command Unlocked and a few minor planetary buffs

Exodus Survivors Origin**

-Start on a tomb world with 2 additional tomb worlds in your star system, immediate control over your neighboring star systems and a minor buff to your starting planets.

**Event Chain may be planned to be added on

Embattled Slave Empire Origin :

-Start with two minor rebel nations next to you with random species that were your former slaves that rebelled against you with minor planetary bonuses.

Ignorant Bliss Origin :

-Start on a Gaia world with 2 other Gaia world in your starting system, along with a fallen empire research structure as well as decent planetary buffs

Ancient Machines Origin :

-Start on a Machine world with 3 other machine worlds in your starting system along with major planetary buffs to each of your starting system’s machine worlds.

United Federation Origin :

-Start with a pre-built empire that has a large amount of colonies and pops and a Federation alliance with 3 other AI empires. However, this comes at the cost of your ability to expand and you face some major debuffs.

Coming Soon!

-Stay tuned, there may be more Stronger Starting Origins yet planned.

Feel free to report any issues that you may be facing with the mod or drop any suggestions. However please note that due to the way of how the planetary targeting system to setup your extra colonies at the start, there may be issues if too many of the same empire origins spawn too close to each other!

Be careful when spawning too may prescripted empires using the same origin in small galaxies!

Credits:
Dragonwell
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What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




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