Utopia – Balanced Mod


Utopia – Balanced Mod

I changed what I could.

EVENTS:
Unrest Events:
Changed unrest level 2 value to 30 (from 40)
Changed unrest level 3 value to 60 (from 80)

COMMON:

Defines:
Planetary armies reduce unrest by 5 (from 10)
Happy pops reduce unrest by 2 at maximum (from 5)
Faction happiness to be content is 45% (up from 40%)

Governments – Civics:
Philosopher King increases ruler skill levels by 2, and leader skill levels by 1 (previously just 2 ruler skill levels)
Police State now reduces unrest by 25 (from 20)
Warrior Culture now increases army damage by 25%, and reduces army upkeep by 33% (previusly increased army damage by 20%, and reduced army upkeep by 20%)
Shadow Council reduces election influence cost by 66% (from 50%)
Strength of Legions now increases army damage by 25%, and reduces army upkeep by 33% (previously increased army damage by 20%, and reduced army upkeep by 20%)

Species Rights:
Chemical Bliss living standard now adds 1 consumer goods (down from 3)
Utopian living standard now adds 2.5 consumer goods, and increases happiness by 15% (up from 2 consumer goods, down from 20% happiness)

Traditions – Diplomacy:
Dynamic Ecomorphism increases habitability by 5% (down from 10%)

Traditions – Harmony:
Adopting Harmony traditions now increases happiness by 5% (down from 10%)
The Greater Good now reduces unrest by 10 (down from 20)
Bulwark of Harmony now increases ship fire rate by 10% when in home territory (down from 15%)

Credits:
ᴿᵉᶰᵃᶰ/ⱽᶦᶰᵏᵉʳᵉᶦᶰᵉ
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A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




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