AlphaMod: Hostile Origins (2.7) Mod
Start on a hostile habitable homeworld! Hostile Origins includes three new origins, allowing you to begin your game on a Molten, Frozen or Toxic Habitable world. You will also begin with the tech needed...
Start on a hostile habitable homeworld! Hostile Origins includes three new origins, allowing you to begin your game on a Molten, Frozen or Toxic Habitable world. You will also begin with the tech needed...
When suppressing a faction just ain’t good enough This mod adds the ability to ban factions that aren’t supporters of your government ethos. For example, a militarist government cannot ban the militarist faction. You...
New and tweaked traditions for AlphaModThis supplement to AlphaMod provides eight additional tradition trees. See the slideshow for full details. You can still only take a total of 7 tradition trees in a game....
New and tweaked civics for AlphaMod Rough and I decided we wanted to make civics a lot more characterful than in vanilla, and to tie them heavily into all the new content AlphaMod brings...
Edicts for really serious Fanatics in AlphaMod I’ve never really felt like there was a good reason to play an empire with a fanatic ethic, considering the benefits of having three non-fanatic ethics. Other...