Cyborg Species Mod
A simple mod that adds the “Cyborg” species to the game. UPDATE#2: I’ve added a second portait type, a more reptilian version of the cyborgs UPDATE#1: The portraits are now animated! Includes: * Two...
A simple mod that adds the “Cyborg” species to the game. UPDATE#2: I’ve added a second portait type, a more reptilian version of the cyborgs UPDATE#1: The portraits are now animated! Includes: * Two...
================================================================ OVERLOADED SHIP SECTIONS – Updated for Version 1.5 ================================================================ Version: 1.5.* Purpose: This mod is designed to provide some additional ship sections using existing ship classes. Inspired by other excellent ship mods on...
Everyone knows how we only have a few choices for each ship. How choice for the four basic types of ship in Stellaris is woefully lacking. Where are the patrol boats? Where are the...
“A new way to sustain your overpopulated worlds! Solyent green is a new food made of high-energy plankton from the World Ocean, more nutritious and palatable than its predecessors” This mod introduces one new...
Howdy great peeps, This mod disables primitives from appearing in your game, it requires a new game. It also disables the Sanctuary ringworld with 4 primitive civilizations from appearing. I made this mod originally...
What This Mod Does 1.4.0 This mod adds new subject types that you can force enemies to become in war. These are in addition to the standard Tributary, Vassal, and Protectorate. 1) Civility Subject...