Fun Traits and Civics
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Fun Traits and Civics
Now with simplified Chinese localization, credit to 桃溪柳岸醉é“é•¿ for flavorful translation.
Adds some traits, civics and starting systems purely for enjoyment or roleplay, balance isn’t a major focus (and just as well because some are bonkers overpowered).
I plan to add a lot more of each, and will continue to do so as I get more ideas and more experience working with modding stellaris.
Current Traits:
-Pioneer: Start with a battleship, +75% hull/armor/shield, -75% weapon damage.
-Population pandemic/Mechanical resurgence: +100% pop growth speed, -50% Pop food(/robot) and housing upkeep, -33% (-133% for robots/machines) habitability with an additional -33% (-66% for robot/mahcine) for Relic/Tomb and -66% (-99% for robot/machine) for Gaia worlds.
-Electrophile/Lithophile: +15% happiness, +33% energy credits/minerals from jobs.
-Electrophobe/Lithophobe: -33% energy credits/minerals from jobs.
-Electroadict/Lithoadict: +50% energy credits/minerals from jobs.
-Invader: +33% habitability, +100% army damage, +250% army collateral damage.
-Chronicler: +2 research alternatives, +33% research speed, -50% Physics/Society/Engineering from jobs.
-Archivist: +100% survey speed, +33% anomaly research speed, +50% archaeological excavation speed.
-Left-Behind: -25% research speed (considering changing)
-Mote/Gas/Crystal Harvester: +2 monthly motes/Gasses/Crystals
-Giant Killer: +33% extra damage to fallen and awakened empires.
-Essential: +10% minerals/energy credits/food from jobs.
-Adrenaline: +100% sublight speed.
-Eternal: immortal leaders.
-Geneticists: -0.66% modify species cost.
-Snipers: +50% weapon range and damage, +25% tracking, -66% fire rate.
Current Civics:
-Revanchist: +2 Influence, -66% outpost alloy/influence cost
-Ancient Caches: +10% resources from jobs and research speed, -33% megastructure build cost and +66% megastructure build speed.
-Last Remnant: -85% pop growth speed, +100% leader experience gain, +50% resources/research from jobs.
-Defense Directives: +100% starbase and defense platform damage, +150% starbase upgrade speed, -10% starbase upgrade cost
-Offense Directives: +33% extra damage to all crisis factions, marauders, Khanates, fallen and awakened empires.
-Heavies: +200% hull/armor/shield, +150% weapon damage, +150 ship build cost, -50% naval capacity.
-Stable: +15 stability, -50 Crime.
-Colonists: +3 extra pops when establishing colony, +75% colony development speed.
Current starting Systems:
-Activated Iris: Contains a restored Ringworld, 2 Tomb worlds and a Gaia world.
-Resurrected Nexus: contains a ruined Gateway, with a huge Tomb and Gaia world.
-Eternity: Contains a ruined Science Nexus and Tomb world
-The Old Metropolis: Contains a ruined Dyson Sphere, 2 Relic worlds, 2 Habitats and an uninhabited Ecumenopolis.
-Renegade’s Hideout: REQUIRES PLANETARY DIVERSITY. contains multiple black holes and 3 rogue worlds.
I am open to suggestions, or ideas (as long as it isn’t too complex.) enjoy what there is!