Improved Voidborne Perk For Mod
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Improved Voidborne Perk For Mod
One of my pet peeves with Utopia is that it makes no sense to me for Habitats to require…. battleship tech?
I mean, deep space installations make perfect sense, but… why the battleships? Not only does it feel weird, it also delays your habitat possibilities significantly, as it is quite a late tech to get, unless you are rushing research.
So that’s what this mod aims to “fix”.
VOIDBORN PERK:
No longer requires Battleships tech.
Now requires Nanomechanics (engineering lab 1) tech.
Now requires fusion power (energy reactor 2 for ships) tech.
Still requires deep space installations 3 tech.
It is entirely possible that my new requirements are a bit too easy – i can adjust them after i play a few games with this mod activated (and based on people’s responses). But overall i feel it should let you enjoy the “fun” utopia parts a bit earlier than normal.
Overrides ascendant_perks.txt, so might not be compatible with other mods that use same file.