Stellaris Mods

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AA’s Natural State Mod

Nature Reserves, Blocker Conservation, Renewable Energy and more Adds a Nature Reserve swap for Agriculture districts. Adds a Nature World colony designation. Adds new and overhauls vanilla planetary deposits, to support… More buildings for...

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Lotus Mod – Starbase Rebalance Mod

The Starbase Loadouts are terrible. Current Starbases can be easily cheesed by a much weaker fleet with long range weapons, corvette spam, or projectile spam. I found this to be unacceptable, so I made...

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AA’s Hostile Worlds Mod

Colonise the harshest of environments! Develop technologies to turn hostile worlds into terraforming candidates… …and then terraform them into slightly more habitable worlds and colonise them. New origins allow you to start on a...

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AA’s Ascendant Stars Mod

New Ascension Perks. Extended Ascendancy Paths.See slideshow for all the details. COMPATIBILITYDo not use with AlphaMod 2.7. All of this mod is in that already. Over-rides the following vanilla files:megastructures/05_gateways.txt Load Order: Try the...

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AA’s Mega Districts Mod

Mega Cities. Corporate Arcologies. Industrial Zones.See the slideshow for all the details. COMPATIBILITYDo not use with AlphaMod 2.7. All of this mod is in that already. Over-rides the following vanilla files:common/districts/00_urban_districts.txtcommon/districts/02_rural_districts.txt Load Order: Try...

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AlphaMod: Invasion! (2.7) Mod

Better Ground Wars in AlphaMod This supplement does a lot of things. Makes several changes to War Exhaustion, including: defence armies now often have it, occupying planets is actually worth bothering with, and it...