SE – Cloning Mod
Requirements NONE. Details Given that this mod affects events, edicts and traits, it is not achievement friendly. It can be used in combination with any other mod, and will affect any species (other than...
Requirements NONE. Details Given that this mod affects events, edicts and traits, it is not achievement friendly. It can be used in combination with any other mod, and will affect any species (other than...
An evil human/semihuman/whatever you want it to be – species mod, heavily inspired by the Terran Khanate from Masters of Orion. I made it because I couldn’t find any evil looking humanoid mod that...
ContentsThis is an animated model of an ape-based humanoid. Male and female portraits in 3 phenotypes of Apes (Chimp, Orangutan, and Gorilla). Includes the empire “Hanuman Warrior Clans”. Apes Together Strong! CompatibilityDoes not effect...
Pay no attention to the thumbnail, I was just being silly. This mod roughly doubles the number of standard black hole generations (those generated without l-gates or gateways). This mod is meant to compliment...
This mod is a compatch between Stefan’s Perfectly Balanced Mod and Starnet AI. All the balanced content, with all the correct AI behaviour!
In the current game version, Paradox broke the “on_destroy” trigger for buildings. That caused a bug in Guilli’s new planet modifiers mod, where you couldn’t rebuild your Arcane Research Institute if you destroyed it....