Proactive and Mobilized AI for Stellaris
Overview A fairly common complaint about this game is the passive nature of the AI during wars. More often than note, an AI will go entirely defensive/passive once you have destroyed their main battle...
Overview A fairly common complaint about this game is the passive nature of the AI during wars. More often than note, an AI will go entirely defensive/passive once you have destroyed their main battle...
This solar system “mod” is a Firefly universe flavour mod. The Blue Sun system was the last system to be settled in the Verse. With only 18 million inhabitants, this system is a refuge...
This mod does the same as Unbiased Systems in general but in a bit different way. My original intention was exactly the same – I don’t like “ideal colonies” gift at the start. It...
Hope you guys enjoy the new Thumbnail ! ???? ( its not final yet but I think its better then just the Inquisition Symbol ) (Also keep in mind: The symbol Color and designe...
Update for The Belt mod to version 1.6.1 FAQ’s: – Q) Can i colonise with non robotic-pops? – A) YES, pick either the asteroid miners trait, enabling your species to colonise asteroids from the...
Additional factions & factors for ethos attraction & faction happiness. Requires AlphaMod 1.7 and The Cost of Living. WARNING: This will likely make your game more difficult than usual. The additional policies in AlphaMod...