Better Subjects 2.0 Kennedy for Stellaris
This mod adds new types of Subject Empires, policy trees that affect their taxation and/or subsidization, and a new mechanic of Diplomatic Missions. I did not create this mod; I only updated it for...
This mod adds new types of Subject Empires, policy trees that affect their taxation and/or subsidization, and a new mechanic of Diplomatic Missions. I did not create this mod; I only updated it for...
================================PLEASE NOTE================================ THIS IS NOT A SEPERATE SHIP DESIGN. As this is a reskin, it will replace the default Fungoid ships/stations. This means that all races using Fungoid ships, including AI, will be replaced...
================================================================ OVERLOADED SHIP SECTIONS – Updated for Version 1.5 ================================================================ Version: 1.5.* Purpose: This mod is designed to provide some additional ship sections using existing ship classes. Inspired by other excellent ship mods on...
A simple mod that adds the “Cyborg” species to the game. UPDATE#2: I’ve added a second portait type, a more reptilian version of the cyborgs UPDATE#1: The portraits are now animated! Includes: * Two...
Everyone knows how we only have a few choices for each ship. How choice for the four basic types of ship in Stellaris is woefully lacking. Where are the patrol boats? Where are the...
“A new way to sustain your overpopulated worlds! Solyent green is a new food made of high-energy plankton from the World Ocean, more nutritious and palatable than its predecessors” This mod introduces one new...