~ !AI Mini-mod: Bombardment Stances (actually use them) Mod


~ !AI Mini-mod: Bombardment Stances (actually use them) Mod

Changes to bombardment stances (and their associated policies) to get the AI to actually use them, instead of always using “selective”

Adopts some of the ideas from Ariphaos’

The AI using these stances has revealed some bugs with regard to crisis, so some changes to the bombardment events had to be made. In particular, a crisis owned planet can no longer change planet type from bombardment.
Also, if you use , this change does allow AI’s to get access to Asteroid Bombardment (as that is tied to bombard stance policy). Also if using that mod, you can no longer chuck asteroids a crisis owned planets (made it too easy to cheese (and it also glitches the mechanics of the crisis)).

Because it just made too much sense lore wise, fanatic militarist and fanatic xenophobes now get access to armageddon bombing too. However, as a gameplay concession, the AI’s won’t choose that unless they are Fanatic Purifiers, Machine Terminators, or the crisis is ongoing.

NOTE: the AI may not change the bombardment stance of already built fleets. However, they should apply the changes to newly built ones

Known issues:
If using Expanded Event’s asteroid bombardment and bombing a crisis planet, and it gets destroyed by the crisis event (as a natural part of the crisis mechanics), then you may get a prompt stating you are throwing an asteroid on the now broken planet (as now it isn’t a crisis planet for the one day between the crisis losing it and your fleets stopping the bombing)

Credits:
TechSY730
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