Azur Lane repeatable tech integration


Azur Lane repeatable tech integration

Physics01—planet jobs energy+ship shield
Physics02—energy weapon damage+energy weapon fire rate
Physics03—military station damage+military station hull+strike craft weapon damage+strike craft weapon fire rate
Physics04—building build speed+building build cost

Society01—planet jobs food+leader age
Society02—country admin cap+edict length
Society03—army damage+army health
Society04—naval cap+starbase capacity
Society05—command limit

Engineering01—kinetic weapon damage+kinetic weapon fire rate+explosive weapon damage+explosive weapon fire rate
Engineering02—planet jobs minerals+ship hull
Engineering03—planet jobs alloys+ship armor
Engineering04—megastructure build speed+shipyard build speed

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Language:简体中文,English

Credits:
KuRUMiiii
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A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




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