Building Cap Removal 2.6+ Mod
This mod removes the 1 per planet limit on 6 buildings, allowing you to fill a planet with these buildings. As a rule, these tweaks are made to allow specific civcs/authorities/ascenscion perks to get...
This mod removes the 1 per planet limit on 6 buildings, allowing you to fill a planet with these buildings. As a rule, these tweaks are made to allow specific civcs/authorities/ascenscion perks to get...
Welcome to Interstellar Incorporated – A Civilian Space Odyssey. This mod is all about bringing Stellaris more to life, mostly through the inclusion of civilian and corporate fleets, but in a way that actually...
This is a simple mod that removes the null spawn chance from the seven non-AI anomalies that have it, so it will never silently fail to spawn. Three of these are pretty tame (I’m...
For Stellaris 2.6.* Description: -This mod prevents the spawning of Human Fallen Empire (Xenophile) when using Fallen Empire Expanded 2.-They are replaced with the Xenophobe Alien Fallen Empire occupying “Terran Wasteland” (Sol System) Detailed...
This is a legacy version of my AI mod, . The main mod will always be applicable only to the newest version (as of time of writing it was 2.7.1) so if you prefer...
An update of redfuzzy’s bringing it up to date to 2.7 as well as the following enhancements: * Only overrides the appropriation policy, which should allow greater compatibility and less likely to break during...