Relytor’s Empire Governance – Redux
This is a fork and update of based around my Redux fork of Ethics and Civics Alternative. Nemesis is only required in so far as you need patch 3.0.1 Changes over the original version:...
This is a fork and update of based around my Redux fork of Ethics and Civics Alternative. Nemesis is only required in so far as you need patch 3.0.1 Changes over the original version:...
Eliminates empire pop growth (and construction/clone cost) scaling while retaining the new per-planet carrying capacity growth scaling. This mod also caps the per planet capacity headroom-based growth bonus to 1x as opposed to the...
Stellaris: 3.0.* Ah, Ascension Perks. Your rewards for finishing entire traditions trees, “defining characteristics that emerge as a product of the socio-cultural evolution represented by the Traditions intertwining with the empire’s identity” (wiki).They’re a...
This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative...
Espionage is good, but ungodly slow to the point it can be near-irrelevant. This mod makes the following major changes: Intel updates from its current value to max value much faster.Max infiltration level upped...
Physics01—planet jobs energy+ship shield Physics02—energy weapon damage+energy weapon fire ratePhysics03—military station damage+military station hull+strike craft weapon damage+strike craft weapon fire ratePhysics04—building build speed+building build cost Society01—planet jobs food+leader ageSociety02—country admin cap+edict lengthSociety03—army damage+army healthSociety04—naval...