Homeworld Ethics (2.7) Mod
Empire unique buildings for homeworldsWhich can be built is based on the ethics and/or civics of the empire. Each fanatic ethic typically allows the player and AI to build both a fanatic and non-fanatic...
Empire unique buildings for homeworldsWhich can be built is based on the ethics and/or civics of the empire. Each fanatic ethic typically allows the player and AI to build both a fanatic and non-fanatic...
Set THIS mod ON THE BOTTOM of load-order to work Allows Nanite Harvester to use determined exterminators, rogue serivtors, etc. You must still enable the original mod: I’ve always felt the distant stars L-Gate...
Empire unique buildings for homeworldsWhich can be built is based on the ethics and/or civics of the empire. Each fanatic ethic typically allows the player and AI to build both a fanatic and non-fanatic...
Set THIS mod ON THE BOTTOM of load-order to work Allows Nanite Harvester to use determined exterminators, rogue serivtors, etc. You must still enable the original mod: I’ve always felt the distant stars L-Gate...
Updated for 2.6Add a technology at society field (New world)Add a planet unique building which generates 6 influence+15 Enforcer Spawn / 15 warrior_drone+ 15 Housing+ 12 Amenities
Some basic buildings for advanced resource production, I did use the file names of existing mods but tweakned them and updated them to 2.6, still if you have one of the li sted mods...