Enigmatic Tech Return for Stellaris


Enigmatic Tech Return for Stellaris

Bring all Enigmatic techs back when finished the event.

Paradox nerfed the Enigmatic Fortress in 1.6, so now it only gives you one of the techs, and a 66% chance of the decoder or encoder, instead of all the techs.
This mod changes the Enigmatic Fortress back to how it was, granting all of the techs, and it leaves the event itself untouched. (Glad they added a flag for empires that finished the event!)

Compatibility
Standalone! This mod leave “guardian_events.txt” untouch, you are safe from any mod that alter “guardian_events.txt”.
namespace = enigmatic_tech_add

How it works
When this mod detected any empire has certain flag called “fortress_solved”, it immediate give the empire the other enigmatic tech options, this event will only fire once.

Credits:
jasonpepe
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What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




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