Extended Strategic Resources Produce Mod
Extended Strategic Resources Produce Mod
Don’t your think that was stupid? Your empire can build a huge city world with antigravity tech, but never increase productivity of those producible strategic resource even a little bit, and never improve their tech for this ( Kha’lanka is from the archaeology site).
But you don’t need to worry about it anymore
This mod can help you to increase your strategic resources production extremely
And it also add produce of other strategic resources
This mod currently add:
A new planet for refine (Need Arcology Project/Machine World/Hive World)
Better city district and 3 new strategic resources district on refine planet
Update for 3 refineries building (Replace Kha’lanka crystal building)
Buildings and special events to produce other strategic resources
Some technologies
Language Support:
Simplified Chinese
English
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For more details and preview:
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FAQ
Q: What does this mod do
A: Improve the productivity of strategic resources of vanilla, and provide method of obtaining for other resources
Q: Why I cannot see districts/buildings in game
A: Special districts must build on refinery planet/buildings need technology to unlock, check to see if you have any research option
Q: Seems that was too much productivity of vanilla/redundant.
A: Basically, this mod is an utility mod that can make your game easier and save your time, and you can focus on more funny things or mod. Also, I’m working on another mod which focus on usage of strategic resources based on this one.
Q: Your code is terrible!!!!
A: I know, I’m a beginner of stellaris mod, tell me if you have any suggestion 🙂
Please comment or leave a post in discussions if you have any question or suggestion (every comment makes this mod better for you and other players)