Networked Intelligence For Mod
Networked Intelligence For Mod
updated for 1.6
4 different Networked Intelligence playstyles themed Psionic, Biologic, Cybernetic and Synthetic with new mechanics, traits and government
50+ Additional technologies (Networked Intelligence faction exclusive)
50+ Additional ship modules (Networked Intelligence faction exclusive)
New ship appearance (can be used by every empire, standalone version with fixed colors)
english and german localisation
Update
01.07.2017
fixed networked armies not appearing for synthetic NI
Networked Intelligence
Choose a network style by picking one of the four blue NI civics for democratic authorities.
Synthetic Networked Intelligence
“Biology is a means to an end. Organic matter is incapable, as far as we know, of fully creating what a species dreaming of networking wants. These innovations and ideas will change that, letting us truly become one.”
Robotic population that requires energy and must be build
Automatically integrates all robots into the network
Only synthetics can exists on special planet
Can auto-purge organics with the “Purge Organics” policy
Psionic Networked Intelligence
“Communication is key for every thriving civilization. Through these methods, we can maximize efficiency in communication by bypassing the material plane entirely, speaking only with our minds.”
Starts with “Psionic Theorie” tech
Can integrate other organics with the “Integration” policy
Cybernetic Networked Intelligence
“Biology and Ecology are simply parts of technology we previously considered to be completely different than Mechanical technology. Through these innovations, we can complete a melding with nature and technology.”
Population requires food and energy and reproduce naturaly
Can integrate other organics and robots with the “Integration” policy
Biologic Networked Intelligence
“Through evolution and later genetic modification this empire managed to transform nature into a fully fledged form of technology. To this specie nature is technology itself, it just needs to be harnessed.”
Can integrate other organics with the “Integration” policy
Every “Networked Intelligenz” has access to unique tech, ship modules, Planet conversion edict (planetary edict) and the basic Networked Intelligence tech and modules.
Known Issues
Synthetic Evolution can cause problems with Synthetic Networked Intelligence (tyr2134).
Compatibility
vanilla files changed: common/pop_faction_types/00_technologist.txt
new ship appearance: if used with shipclass mods the new shipclasses will have mammalian appearance
special thanks to:
– Disalign
– aleandrohopper