AlphaMod: Energy Matters (2.8)
No orbital ECs in AlphaMod This mutator for AlphaMod gets rid of EC and Trade orbital deposit spawns (except those in home systems), instead increasing the number of natural fuels and actinides spawns in...
No orbital ECs in AlphaMod This mutator for AlphaMod gets rid of EC and Trade orbital deposit spawns (except those in home systems), instead increasing the number of natural fuels and actinides spawns in...
Based on Twink’s Playable Fallen Empires, but rebuilt from the ground up. AKA: Less fluff and more compatible. Features:– Start as a Fallen Empire.HOWTO: Select a Fanatic ethic or Gestalt, then select the Empire...
XTE : Neo is the 3rd iteration of Xenology. This mod offers 40 new and exciting biological traits to choose from in empire creation, as well as 45 special leaders, each unique to their...
Paint the galaxy gold! Champion’s Radiance is an addon for Secrets Beyond the Gates that affects the Playable Stellarborne and whomever beats the crisis. It makes two existing megastructures buildable, adds four more, allows...
One Shall Rule A simple mod that brings some content to Stellaris based on the Imperium from Games Workshop’s Warhammer 40000. Includes: a new origin; an ecumenopolis start; bespoke districts; bespoke buildings; bespoke jobs;...
Stronger Fallen Empires Stronger Fallen Empires sagnificantly buffs Fallen and Awakend Empires not just by raw power boosts but by giving them more unique fleets and stronger buildings so they can keep up with...