Industrial Districts 2.8.1
Adds industrial districts to planets as described in dev diary 190. Governments that do not use Consumer Goods will get an extra Alloys job from the Industrial District (currently unclear how this will actually...
Adds industrial districts to planets as described in dev diary 190. Governments that do not use Consumer Goods will get an extra Alloys job from the Industrial District (currently unclear how this will actually...
This patch is just a small fix for the Piracy tradition tree when you are an Ascended or Lost Empire while using Zenith of Fallen Empires. Without this patch, you won’t get the casus...
A patch to let the new Ascended and Lost empire types from The Zenith of Fallen Empires 3.0 work with More Policies Pack /With Galactic Extras.
Refer to screenshots if i’m terrible at explaining things. A mod that allows you to change the cost and effectiveness of colony ships. Colonisation Fervor (Expansion traditions) unlocks a set of policies; Pioneer Efforts....
What does this mod do? This personal mod of mine adds 5 new technologies, each of which adding new ship sections for corvettes, destroyers, cruisers, battleships and titans. I’ve always been annoyed how certain...
The Outer Bulwark is a group of mercenaries split into 3 groups; The Peripheral Heart, The Focal Eye, and The Inmost Mind. Each provides the same services with a unique spin, and each will...