Realistic Terraforming – A Planetary Diversity Sub-mod Mod
Realistic Terraforming – A Planetary Diversity Sub-mod Mod
Check out my other mod,
A “Lite” version of this mod can be found
This is a sub-mod for Planetary Diversity.
This is not a stand-alone mod, it will not work without Planetary Diversity.
This mod should be placed at the bottom of the load order in order to work properly
About
I’ve always despised the terraforming system in Stellaris. Terraforming an entire world, something that in reality would be a collosal undertaking that could take generations, is relgated to being an afterthought in the game. Now no longer! This mod restructures the terraforming system to make terraforming much more difficult and realistic.
Features
To see what worlds can terraform into what, consult the charts above
1. Habitable World Terraforming
Instead of being able to terraform a world into any other world, now every world can only be terraformed to certain kinds of worlds.
Worlds are put into groups, each group able to terraform back and forth between eachother. (5,000 energy – 20 years)
Only certain worlds can terraform outside of their group for a higher cost. (10,000 energy – 50 years)
There are also specific worlds that can terraform far outside their group for a much higher cost. (15,000 energy – 80 years)
The outlier is the primal world, which can only terraform into a continental world, and at a very high cost. (20,000 energy – 100 years)
2. Uninhabitable World Terraforming
Uninhabitable worlds with terraforming candidate modifiers can only terraform into certain kinds of worlds, depending on the uninhabitable world.
Barren > Desert(20,000 energy – 100 years), Karst(30,000 energy – 150 years)
Cold Barren > Frigid(20,000 energy – 100 years), Karst(30,000 energy – 150 years)
Molten > Primal(40,000 energy – 300 years)
Frozen > Glacial(10,000 energy – 50 years), Aquatic(30,000 energy – 150 years)
Toxic/Hothouse > Continental(40,000 energy – 300 years), Arid(40,000 energy – 300 years), Desert(40,000 energy – 300 years)
Nanite > Machine(10,000 energy – 10 years), Dune(30,000 energy – 150 years)
3. Special World Terraforming
The speical world types, Gaia, Machine, and Hive, also follow this new rule set.
Only especially lush worlds can be terraformed into Gaia worlds now. (20,000 energy – 50 years)
Any world can be terraformed into a Machine world (10,000 energy – 50 years) but Machine worlds can only be terraformed into Desert(20,000 energy – 50 years), Tundra(20,000 energy – 50 years), or Atacama(20,000 energy – 50 years) worlds.
Any world except for ones particularly hostile to life can be terraformed into hive worlds (20,000 energy – 20 years) but hive worlds can only be terraformed into Desert(30,000 energy – 50 years), or Tundra(30,000 energy – 50 years).
Tomb worlds can be terraformed into any world (10,000 energy – 100 years)
Ecumenopoli are now much more expensive (50,000 minerals, 50,000 alloys, 50,000 energy, 20,000 exotic gases, 20,000 consumer goods, 50,000 food, 800 influence – 100 years)
(if you want to encase an entire planet with cities it’s gonna cost more than a nickle)
Compatibility
Compatible with:
Guilli’s Planetary modifiers (removed extra terraforming links)
Ethics and Civics Alternative (removed uninhabitable terraforming tech)
Planetary Diversity – Planetary Habitats (allows you to terraform planetary habitats with terraforming candidates)
Any mod that adds new terraformable worlds or new terraforming links will not be compatible. If you want me to make this mod compatible with one that does please let me know in the comments.