Research Improve per Planet For Mod


Research Improve per Planet For Mod

Compatible with versions 1.5.1+

Planet research modifier changed to -0.002 so each planet speeds up your research by 0.2%
Population research modifier changed to 0 due to inbalance for any values over 0.05% and the limitation for the lowest modifier being 0.1%

NGameplay = {
TECH_COST_MULT_NUM_COLONIES = -0.002 # Each Planet adds +X% tech cost
TECH_COST_MULT_NUM_POPS = 0 # Each non-free Pop adds +X% tech cost
}

If you just want the research penalty to be removed give this mod a try: No Research Penalties

Credits:
Flame_TiJ
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What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




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