Revolt Inc Mod
Revolt Inc Mod
THIS IS AN ALPHA!
This mod adds a new alternative to the “Criminal Megacorp”.
Do you like running guns? do you like helping the oppressed masses overthrow their governments? Then Revolt Inc is for you! Now you can sell freedom for very reasonable prices to those in the most desperate need. Find a planet in near revolt, and give it a *little* push over the edge!
Mechanics wise: you are similar to a criminal megacorp. You do not need a trade agreement to set up a franchise on other peoples planets. On their you are able to build new (and exciting!) buildings, each of which are designed to reduce the stability of the planet. Some achieve this by lowering amenities, and some do so directly.
This mod still requires quite some level of balance. I have yet to fully cause an AI planet to revolt and think a bit more tweaking would be good
Please give feedback and ideas! I am really interested to hear what other people have to say.
Update : version Alpha-1.1
I fixed the main bug where everything was broke. Now I have a dozen smaller fires to put out, and to completely re-balance the buildings. Please put suggestions in the comments! I read them!
BUGS:
Major: None? hopefully
Moderate: As you are treated as a criminal megacorp in the current iteration, low crime on a planet can mean you get kicked off. And you don’t have any way to increase crime. Not ideal. Have to fix that.
MINOR: many, many, many missing text items. I am trying to find them all.
Conflicts: Current conflicting files include: 00_rules.txt (main game rules file), All of the criminal megacorp buildings conflict. Otherwise, we are fine. Another thing on my list to change.
If anybody decides to test this out, please let me know!