Pre-FTL cities Mod
This mod adds two new graphical cultures that can be used by the player or AI empires. > Pre-industrial graphical culture adds pre-industrial city and a shipset based on “ancient” ships / mining drones....
This mod adds two new graphical cultures that can be used by the player or AI empires. > Pre-industrial graphical culture adds pre-industrial city and a shipset based on “ancient” ships / mining drones....
This mod is meant to make the beginning and early-mid game a little more exciting by increasing the sense of the “unknown.” The overall goal of this mod is to make it take longer...
[UPDATED]: 07/05/2017 Goal of [MOD] to add more variation to system spawning: -More/less planets/moons -More variation in tiles on planets/moons -Gaia planets/moons more reflective of the notion of ideal (tile size) -Variation in star...
This mod currently does three things: 1) It removes all the Ascension Path restriction for Utopia (i.e. those following the psionics route can also follow the AI route, etc). 2) It removes all direct...
First of all to be clear: this mod does not add new diplomatic options! BUT: This mod makes the diplomacy mechanic of the AI opinion more interesting. Did you ever wonder, why the AI...
choose a synthetic evolution way 1. the old way (AI choose 80%, if AI is fallen empire or awakened fallen empire then choose this 0%) 2. neo synthetic evolution – keep your old race...