Tagged: Load Order Try Stellaris Mods

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AA’s Galaxy of Criminals Mod

Not All Crime is Corporate De-couples the Criminal Heritage civic from the Corporate authority. Changes game rules allowing criminals and corporations to build branch offices on each other’s worlds. Overhauls the Precinct House and...

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AA’s Ascendant Stars Mod

New Ascension Perks. Extended Ascendancy Paths.See slideshow for all the details. COMPATIBILITYDo not use with AlphaMod 2.7. All of this mod is in that already. Over-rides the following vanilla files:megastructures/05_gateways.txt Load Order: Try the...

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AA’s Mega Districts Mod

Mega Cities. Corporate Arcologies. Industrial Zones.See the slideshow for all the details. COMPATIBILITYDo not use with AlphaMod 2.7. All of this mod is in that already. Over-rides the following vanilla files:common/districts/00_urban_districts.txtcommon/districts/02_rural_districts.txt Load Order: Try...

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AA’s Experiments in Post-Scarcity Mod

More Production Options More energy producing buildings. A line of nuclear power plants, and a Nuclear Technician job. Automated buildings, that provide no jobs. Traditional farming. Resource recyclers, for optimising rare resource production. Check...

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AA’s Hostile Worlds Mod

Colonise the harshest of environments! Develop technologies to turn hostile worlds into terraforming candidates… …and then terraform them into slightly more habitable worlds and colonise them. New origins allow you to start on a...

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AA’s Galaxy of Criminals Mod

Not All Crime is Corporate De-couples the Criminal Heritage civic from the Corporate authority. Changes game rules allowing criminals and corporations to build branch offices on each other’s worlds. Overhauls the Precinct House and...