Acquisiton of Technology Mod


Acquisiton of Technology Mod

Greetings!

If you liked the Zenith of Fallen Empires (ZOFE) and the Ancient Cache of Technologies (ACOT) mod, you may have noticed that when playing both mods together there exist some oddities. This mod aims to remedy that to provide the best possible gameplay experience when playing ZOFE and ACOT.

For example once you acquire Dark Matter from ACOT you still can’t build the Dark Matter capital building nor the Giga Fortress or the Aegis Complex. Also when becoming an Ascended Empire via the ZOFE mod, then some buildings still use the vanilla icons eventhough the ACOT icons look much cooler. Another mod that I also liked is the planetary shields mod but unfortunately building the ACOT shield buildings removes the pretty shield FX. So in this mod I added my own custom shield FX for both the Dark Matter and the Dark Energy (Sky Shield) installation to add the extra bling to your empire.

Another issue I ran into was the method of acquistion for the precursor databank. You either had to steal it from the fallen empires or hump their legs and beg for access. What if you are playing without any fallen empires around? What if you just like to sit in your corner of the galaxy and research the living hell out the research tree? You’re out of luck buddy. NOT COOL.

So if you sit in front of your computer and nod your head in agreement, then this mod is for you!

Features

  • Added the missing research and building code for the Ancient Palace, Aegis Complex and the Ancient Giga Fortress.
  • Added planetary shields for both the Dark Matter and the Dark Energy shield generator. They can be toggled on/off via the ACOT mod menu!
  • Changed the Superior Constructs Planetary decision to build the Dark Matter Ancient Palace instead of the Alpha Matter variant.
  • The Ancient Palace can be upgraded into the Alpha tier variant like any other building.
  • Gated most of the sophisticated ZOFE and ACOT dark matter buildings properly behind the Ancient Palace for consistancy sakes. The dark matter and dark energy production buildings are still available to get you started.
  • Corrected the ZOFE icons of the affluence center, nourishment center and the dimensional fabricator to use the dank looking ACOT icons instead of the plebian vanilla ones.
  • Overhauled the ZOFE Fallen Empire starbase models. Each stage has its unique mesh now instead of the outpost model which was used all the way up to the star fortress level.
  • Added the option to attempt to assemble the Precursor Databank yourself without having to steal it from another fallen empire or having to simp them until they like you enough to give it to you (Like that’s ever gonna happen).

Compatibility

This mod overwrites pdxmesh.shader so it’s incompatible with any mod that does the same.

I added full support for the Event Horizon Offset Facility (EHOF) though.

FAQ

Q: Can I run this without ZOFE?
A: Yes, somewhat. You will miss out some features though and also have no guarantees on bug-free-ness, as this mod was designed specifically around using ACOT and ZOFE together.

Q: Can I run this mod without ACOT?
A: No. It will crash during the loading screen.

Recommended Mods

ZOFE Societal Ascendance

ZOFE Ambitions of Power

Planetary Shields Mod

Credits:
Frag Jacker
1 Star2 Stars3 Stars4 Stars5 Stars


What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




You may also like...

Leave a Reply

Your email address will not be published.