Advanced Start For for Stellaris


Advanced Start For for Stellaris

A simple mod that will spawn an event at the beginning of the game which allows you to choose an advanced start.

I tried to copy the AI advanced start as closely possible, which is a couple early techs in all fields + 3 extra planets or 2 extra planet and a frontier outpost.

Known “bugs”.
-You get a whole bunch of researched tech pop ups, there is nothing I can do about that as that is how the game works.
-The tech choices will still show the researched techs on day 1, let a day pass so the choices get reshuffled.

Known bug.
-Sometimes new planets dont have a planetary capital building, looking into it and will probably be fixed soon.

Update 1:
-General code housekeeping.
-Fixed a bug where not all planets in your border were being surveyed, let a day or 2 pass for them to be surveyed.

Credits:
Dutch Vader
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What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




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