Delta Stellaris


Delta Stellaris

Improves gameplay, automates management (1.6)

Empire Edicts
Council Of Revitalizers (automatically removes blockers on core planets)
Council Of Urbanists (automates building upgrade and ruins repair on core planets and habitats)
Council Of Developers (automates building construction on core planets and habitats)
Space Miners (automatically build mining stations)
Space Scientists (automatically build research stations)
Military Space Stations
Military Stations do not use Subspace Snares by default (as it does more harm than good to defense)
Increased hull
Repeatable researches increase hull and damage by 25%
Planetary Edicts
Abandon The Planet (forces pops to leave the planet)
Terraforming
Every planet can be terraformed to barren
Map Modes
Scientific Advancement (based on relative technological advancement)
Economy (based on income)
Fleet Power
Empire Personality
War And Peace
FTL Technology
Autoexplore
You are provided with autoexplore tech from the start
Interface
More distinct outliner ping
2d stars on galaxy map
Stars
Neutron and Pulsar stars are smaller
Offspring Mods
Economy & Technology Mapmodes
Credits
Special thanks to Had for his expertise and patience
Auto Build and Improve Buildings
Plentiful Mapmodes
Civilian Trade
Ripple Ping
2D Galaxy

Credits:
Merry Panda
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What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




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