Expanded Megastructures and Technology Mod


Expanded Megastructures and Technology Mod

A mod designed to improve the desirability of megastructures, as well as add new many technologies. Please see the discussion post for a full list of features.

Main Features Include:
New and better districts for Habitats and City Worlds
Better Gaia, Hive, and Machine Worlds
Cloning will allow you to construct organic pops like robot pops
Create a synthetic lifeform
Improved Motes, Crystal, and Gas job techs
Zro, Dark Matter, Living Metal manufacturing techs
Improved Shroud Covenants
A long list of other new technologies

Donations

I have recently launched a page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I’m not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.

Credits:
Tovius
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What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




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