Invasion! SA (2.7) Mod
Invasion! SA (2.7) Mod
Better Ground Wars
This mod does a lot of things.
- Makes several changes to War Exhaustion, including: defence armies now often have it, occupying planets is actually worth bothering with, and it climbs more rapidly, making bonuses to reducing it more useful.
- Overhauls vanilla bombardment stances and vanilla armies. All vanilla bombardment stances now cause far more pop loss, so you have to invade if you want the pops, or…
- Adds new bombardment stances that allow for precision strikes on military buildings, and pacification or conversion of pops.
- Adds new military buildings, jobs and armies, including mechs, aerofighters, elite forces, paladins and pacifiers.
- Adds Mechs! And the Mech Lords Ascension Perk, for those that want all the Mechs.
- Adds new types of defence forces, some that are built, some spawned by new jobs.
- Considerably reduces the chance of Generals being killed in action, and buffs the hell out of General traits to make them worth using.
COMPATIBILITY
Over-rides the following files:
common/armies/*.*
common/bombardment_stances/00_bombardment_stances.txt
common/scripted_variables/03_scripted_variables_ships.txt
common/traits/00_general_traits.txt
gfx/interface/planetview/army_icon.dds
LOAD ORDER
For best results, put it at the very end.