Invasion! SA (2.7) Mod


Invasion! SA (2.7) Mod

Better Ground Wars

This mod does a lot of things.

  • Makes several changes to War Exhaustion, including: defence armies now often have it, occupying planets is actually worth bothering with, and it climbs more rapidly, making bonuses to reducing it more useful.
  • Overhauls vanilla bombardment stances and vanilla armies. All vanilla bombardment stances now cause far more pop loss, so you have to invade if you want the pops, or…
  • Adds new bombardment stances that allow for precision strikes on military buildings, and pacification or conversion of pops.
  • Adds new military buildings, jobs and armies, including mechs, aerofighters, elite forces, paladins and pacifiers.
  • Adds Mechs! And the Mech Lords Ascension Perk, for those that want all the Mechs.
  • Adds new types of defence forces, some that are built, some spawned by new jobs.
  • Considerably reduces the chance of Generals being killed in action, and buffs the hell out of General traits to make them worth using.

COMPATIBILITY
Over-rides the following files:
common/armies/*.*
common/bombardment_stances/00_bombardment_stances.txt
common/scripted_variables/03_scripted_variables_ships.txt
common/traits/00_general_traits.txt
gfx/interface/planetview/army_icon.dds

LOAD ORDER
For best results, put it at the very end.

Credits:
AlphaAsh
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A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.




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