Machine Cult Origin


Machine Cult Origin

Ever been disgusted by the weakness of your flesh, but still felt the need to worship the machine spirit? Now you can be spiritualist and at the same time embrace robotics and cybernetics.

What This Mod Does

The core piece of this mod is the new Machine Cult origin. It is especially designed for spiritualist empires, that want to utilize robots and maybe even synthetically ascend. The spiritualist ethic itself is still a bit reluctant to embrace robotics, but with the new Forge Temple buildings which replace vanilla temples, you can assemble pops and generate spiritualist attraction at the same time.

Instead of the usual traditionalist faction, a machine cult empire gives rise to a variant of that faction, which instead of demonizing robots is in favor of controlled utilization of this divine technology.

Even cybernetics are a possibility, as there is a new ascension perk available to the machine cult, that unlocks advance cybernetic traits.

Synergies

The Machine Cult origin synergizes well with typically spiritualist civics, like the Death Cult, Reanimated Armies and Exalted Priesthood. Raise the dead as mechanized servitors, or turn your religion into a mechano-death cult combining the unique features of both playstyles.

Compatibility

I try to touch as few vanilla files as possible, but to achieve smooth playability, I had to modify a few buildings and the vanilla traditionalist faction.

Mods that change vanilla buildings or factions may cause issues like both factions appearing or both building variants being available to build.

Credits

Origin and event image by
Thumbnail background by
Many thanks for granting permission to use these awesome works of art.

Credits:
Maffe
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