Primarchs


Primarchs

“It is a time of legend.
Mighty heroes battle for the right to rule the galaxy.
The vast armies of the Emperor of Earth have conquered the galaxy in a Great Crusade – the
myriad alien races have been smashed by the Emperor’s elite warriors and wiped from the face of
history.
The dawn of a new age of supremacy for humanity beckons.
Gleaming citadels of marble and gold celebrate the many victories of the Emperor. Triumphs
are raised on a million worlds to record the epic deeds of his most powerful and deadly warriors.
First and foremost amongst these are the primarchs, superheroic beings who have led the
Emperor’s armies of Space Marines in victory after victory. They are unstoppable and magnificent,
the pinnacle of the Emperor’s genetic experimentation. The Space Marines are the mightiest
human warriors the galaxy has ever known, each capable of besting a hundred normal men or
more in combat.
Organised into vast armies of tens of thousands called Legions, the Space Marines and their
primarch leaders conquer the galaxy in the name of the Emperor.
Chief amongst the primarchs is Horus, called the Glorious, the Brightest Star, favourite of the
Emperor, and like a son unto him. He is the Warmaster, the commander-in-chief of the Emperor’s
military might, subjugator of a thousand worlds and conqueror of the galaxy. He is a warrior
without peer, a diplomat supreme.”

— Introduction of the Great Crusade Warhammer Books

This mod adds the Primarchs — the fathers and patrons of the Space Marine legions, children and generals of the Emperor. Each of them has its own unique trait that modifiers the army and fleet that they can command. Yes, yes, they can be appointed both by the commander of the fleet and by the commander of the army.

About the details:

To launch the project, at the end of which the primarchs are created, the technology of “Genetic Resequencing”is needed. This vanilla technology is available when you activate the ascension perk – “Evolutionary Mastery”. The project starts at the launch of the edict “The Primarch Project”. This edict is worth 850 influence.

Although their unique traits are supposedly changed when the Primarchs are assigned to command an army, all modifiers remain from their unique traits.


RU:

Этот мод добавлÑет примархов. Каждый из них имеет Ñвою уникальную черту, ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ð´Ð°Ñ‘Ñ‚ бонуÑÑ‹ к армиÑм и флотилиÑм, которыми они могут управлÑÑ‚ÑŒ. Да, да, они могут назначатьÑÑ ÐºÐ¾Ð¼Ð°Ð½Ð´ÑƒÑŽÑ‰Ð¸Ð¼Ð¸ и армий, и флотилий!

Детали:

Ð”Ð»Ñ Ð·Ð°Ð¿ÑƒÑка проекта, по завершению которого примархи и будут Ñозданы, необходима Ñ‚ÐµÑ…Ð½Ð¾Ð»Ð¾Ð³Ð¸Ñ “ГенетичеÑкое Ñеквенирование”. Ð”Ð»Ñ Ñтой ванильной технологии необходим Ð±Ð¾Ð½ÑƒÑ Ð·Ð° Ñтремление – “Эволюционное маÑтерÑтво”. Проект запуÑтитьÑÑ Ð¿Ñ€Ð¸ активации указа “Проект «Примарх»”. Указ Ñтоит 850 влиÑниÑ.

ÐеÑÐ¼Ð¾Ñ‚Ñ€Ñ Ð½Ð° то, что уникальные черты примархов Ñкобы изменÑÑŽÑ‚ÑÑ, при назначении их генералами, бонуÑÑ‹ оÑтаютÑÑ Ð¾Ñ‚ их прежних черт из мода.


12.03.21. Update:

Added events: The Council of Nikaea, the humiliation of Lorgar on Khur, “Prospero Burns”, the betrayal of Horus Lupercal. The first of them begins 7 years after the completion of the Primarch Project.
If you choose according to Warhammer’s lore, you will be betrayed by the nine Primarchs.
Now you can activate the decisions on planets and call them Legiones Astartes home worlds, this gives you bonuses!

Spoilers:

RU: Добавлены ÑобытиÑ: Совет Ðикеи, унижение Лоргара на Кхуре, “Сожжение ПроÑперо”, предательÑтво ХоруÑа ЛуперкалÑ. Первое из Ñобытий начинаетÑÑ Ñ‡ÐµÑ€ÐµÐ· 7 лет поÑле Ð·Ð°Ð²ÐµÑ€ÑˆÐµÐ½Ð¸Ñ ÐŸÑ€Ð¾ÐµÐºÑ‚Ð° “Примарх”.
ЕÑли вы будете в ÑобытиÑÑ… Ñледовать ÑоглаÑно канону Вархаммера, то Ð²Ð°Ñ Ð¶Ð´Ñ‘Ñ‚ предательÑтво девÑти примархов.
Теперь вы можете выбирать миры и называть их родными мирами Легионов, Ñто даёт планетам бонуÑÑ‹!

Спойлеры:


The Emperor needs you!
Artwork by Stefan Duran

Credits:
ktor v 2d
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